I want to add a swinging wrecking ball
The simple made physics engine located in each character
local Prime = Character.PrimaryPart local Hum = Character:WaitForChild("Humanoid") local Velocity = Vector3.new(0,0,0) local Speed = 2 RunService.Heartbeat:Connect(function(dt) local drag = Velocity/40 Velocity += (Hum.MoveDirection*Speed*dt - drag) CurrentPosition += Velocity Prime.PositionValue.Value = CurrentPosition end)