How would i animate character rig

So I was making a system where the character model changed to a specific character of their choosing problem is that when the character morphs into the rig, it has no animations, I tried importing the regular Roblox anims, yet it still doesn’t work.

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did you set networkownership to the player? on all individual limbs

Could u explain to me what a network ownership is?

It basically determines who controls the physics of a part, by default (nil/none) it’s set to server

you just need to do this to all limbs

limb:SetNetworkOwnership(Player)

is this it ment to be like this? i did this on the client not sure if that’s how its meant to be

local player = game.Players.LocalPlayer

local LeftArm = script.Parent["Left Arm"]
local RightArm = script.Parent["Right Arm"]
local LeftLeg = script.Parent["Left Leg"]
local rightleg =script.Parent["Right Leg"]
local head = script.Parent.Head
local torso = script.Parent.Torso
local humrootpart = script.Parent.HumanoidRootPart

LeftArm:SetNetworkOwner(player)
RightArm:SetNetworkOwner(player)
LeftLeg:SetNetworkOwner(player)
rightleg:SetNetworkOwner(player)
head:SetNetworkOwner(player)
torso:SetNetworkOwner(player)
humrootpart:SetNetworkOwner(player)




Are you cloning the Animate script, or do you have a custom Animate script in the morphed character? Also be sure that the Motor6D instances name property matches the one in a normal rig

You need to do it on the server btw