so i have a fireball script, but i want to animate it so it comes from the ground, something like this:
i am not sure how to make the projectile do the animation then go to the player’s mouse
(i want it so that the projectile does the script after the punch)
Just have an animation for the fire raising then once the animation finishes you launch the projectile thru code
so i get another projetile for animating or the same one?
Thats up to you. Either way could work. Only thing is if you use the same one you need to unweld it from the players hand
how would i animate it then? is there a tutorial for this kind of stuff
theres a bunch of tutourials. For your specific case however, there is no one tutourial, youll have to find all the things you need to make it work.
the official roblox website is my go to when i need to find solutions to things. What you will need to research is tools, welds, clones, and animations. Maybe some body movers too