How would I apply a cameraBone shake from an animation onto the main player camera?

I’m currently working on an FPS Framework for my Sci-Fi FPS. Lets say my animator for the game completed some sort of pistol reload animation that has a camera shake via the CameraBone or FakeCamera in FE Gun Kit.

How would I apply the FakeCamera shake animation onto the player’s main camera?

Parent the current camera to the bone camera whenever it’s played

I solved this one a while ago but I didn’t close it!