I’m trying to make a realistic impact against props in my game, but i cant figure out how to make an impact on one part of the prop rather than the entire thing.
example: if I were to make a gun, and I shot an unanchored prop with it, how would i apply a force directly where the bullet hit the prop?
You’ll want to add an attachment to the prop where you want to apply the force, in this case it would be the bullet’s hit position. Then use a mover constraint to apply the force, I recommend using a vector force.
For the attachment’s position, be sure to use the WorldCFrame to adjust the position instead of the normal, relative CFrame.