How would I approach a breakable prop. (Eg: Streetlights)

I am trying to achieve a breakable prop, I have attempted many different ways of doing this, such as .Touched and checking the player’s magnitude, ect. Then un anchoring the object.
– This worked but would cause the thing colliding with it to stop going at it’s speed.
– The object didn’t go flying, it just was un anchored.
I don’t know of another way of approaching this.

Cheers – Creative Side B

Steps:

  1. have an anchored hitbox in collision group x that updates at every render, tracking the player
  2. set the collidable object to the same collision group (x) as the hitbox
  3. use Region3 to see if the collidable object is clipping the hitbox
  4. if true → anchored = false

Voila it shouldn’t change the characters velocity.

Awesome, thankyou I’ll try that. Thankyou for replying so soon.

Didn’t work unfortunately, thanks for trying though.