I am trying to achieve a breakable prop, I have attempted many different ways of doing this, such as .Touched and checking the player’s magnitude, ect. Then un anchoring the object.
– This worked but would cause the thing colliding with it to stop going at it’s speed.
– The object didn’t go flying, it just was un anchored.
I don’t know of another way of approaching this.
Cheers – Creative Side B
Steps:
- have an anchored hitbox in collision group x that updates at every render, tracking the player
- set the collidable object to the same collision group (x) as the hitbox
- use Region3 to see if the collidable object is clipping the hitbox
- if true → anchored = false
Voila it shouldn’t change the characters velocity.
Awesome, thankyou I’ll try that. Thankyou for replying so soon.
Didn’t work unfortunately, thanks for trying though.