I am trying to build an ocean for my map, but I’m having trouble making the mesh extend beyond the terrain without overlapping the main part of the map, so I can create underground sections.
Here is what I mean:
If I load the mesh in Blender, This is what it looks like:
How would I be able to achieve this? I have very little experience with Blender.
It is really late as I am posting this, so I may not respond immediately.