how would i be able to make a procedual tile map generator for my game?, ive searched here and there in the dev forum and could only find tutorials that made the noise have hills and i need the tiles to be picked from a folder in replicated storage, which also i couldnt get, could someone help?
Just use Wave Function Collapse instead. Here’s an in-depth explanation: https://www.youtube.com/watch?v=2SuvO4Gi7uY