How would i be able to make my camera follow the rotation of a part?
What exactly are you going for?
A. Are you trying to mirror that part’s rotation onto your camera?
B. Use that part as a camera?
If A, then you could probably do something like this:
local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera Camera.CameraType = Enum.CameraType.Scriptable local Part = (...) --Path to wherever your part is function ApplyPartRotationToCamera() local X, Y, Z = Part.CFrame:ToEulerAngles() -- get the part's rotation local CameraPos = CFrame.new(Camera.CFrame.Position) --camera's position with no rotation matrix applied Camera.CFrame = CameraPos * CFrame.FromEulerAngles(X,Y,Z) --apply the part's rotation onto the camera's position end) RunService:BindToRenderStep("PartRotation", Enum.RenderPriority.Character.Value, ApplyPartRotationToCamera) --make sure this runs AFTER camera
Note that this will make it impossible to move the camera normally and you’ll have to add your own behavior to it.
If B, you can just set the CameraSubject to the part iirc. There should be a property for it.
You could also do something like that if it is local for one player:
local cam = workspace.CurrentCamera cam.CameraSubject = PartToFollow cam.CameraType = Enum.CameraType.Attach
and then set back the current camera to the last properties after a certain amount of time
i tried running this ingame and got this
23:00:12.118 RunService:fireRenderStepEarlyFunctions unexpected error while invoking callback: Workspace.aeroactual.Test:12: attempt to call a nil value - Studio 23:00:12.136 Workspace.aeroactual.Test:12: attempt to call a nil value - Client - Test:12
hello, i need an example of how to make a player’s camera move to a Part or Attachment’s location in the workspace