How would i "Break the player's joints" Without the player dying?

I am currently trying to make a ragdoll script and I want to know how i could break the player’s joints without them dying as i want to do it on keypressed, Just like in ragdoll engine.

If i need to kill the player, is there a way I could disable the player’s respawn so i can rebuild the player’s joints after?

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I believe you can use Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)

This prevents the Humanoid from dying and respawning.

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Ah perfect, I will give this a shot tomorrow, thank you

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Thanks for sharing this info, I needed this!