As the title states, I would like to control the surface motor’s speed.
Why? I am currently creating a sort of spinning leaderboard. The only thing stopping me from implementing it into my game is its speed which is way too fast. ( see gif below)
Inside the CylindricalConstraint’s properties, change the AngularActuatorType to Motor. A submenu with AngularMotor properties will show up, you might need to change the values to your liking. With a cobblestone part at it’s normal physical properties, these are the settings I used: