How would i change all players value from the server

In every player theres a boolvalue and i want to change them all true how could i do this?

1 Like

Go through the player’s one by one using a in pairs loop with game:GetService("Players"):GetPlayers()

local players = game:GetService("Players"):GetPlayers()

for _, player in pairs(players) do
   --Get the bool value and change the value here
end
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Loop over each player, find its boolvalue, and change its .Value to true

for _, player in pairs(game.Players:GetPlayers()) do
	local playerBool = player:FindFirstChild("BoolValue")
	if playerBool then
		playerBool.Value = true
	end
end
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Try

for i, v in pairs(game.Players:GetPlayers()) do
if v:FindFirstChild("YOURVALUE") then
v.Value = true
end
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EEE who gets the solved thing :frowning:

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I’d suggest who you want. Not me tho, my post is junky.