I was wondering if it was possible to change the orientation of the Primary Part according to the shape of the sphere. I already tried to look up information of this topic. But I didn’t have any luck finding any. I have seen this done in Booga Booga. And Vesteria. I was wondering if anyone knew a solution to this problem.
Raycast down from the animal and use the surface normal to determine rotation
Raycast down from the front and back of the animal and use the two hit vectors to find rotational normal of the ground and adjust animal position accordingly.