BodyVelocity is now deprecated. It still works but I don’t want to risk it breaking when my game is still out.
This is a trampoline script, how do I change it to not use BodyVelocity?
-- @CloneTrooper1019, 2017
local Debris = game:GetService("Debris")
local function onTouched(hit)
local char = hit.Parent
if char then
local humanoid = char:FindFirstChild("Humanoid")
if humanoid then
local rootPart = humanoid.RootPart
if rootPart and rootPart.Velocity.Y < 200 then
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(0,10e6,0)
bv.Velocity = Vector3.new(0,200,0)
bv.Parent = rootPart
Debris:AddItem(bv,.25)
end
end
end
end
for _,v in pairs(script.Parent:GetChildren()) do
if v:IsA("BasePart") then
v.Touched:Connect(onTouched)
end
end