-
What do you want to achieve?
I want to verify if a part/component has a parent.
For eg:
If we wanted to find a child of an object we would do: FindFirstChild()
But what if i wanted to check if an object has a parent? -
What is the issue? Include screenshots / videos if possible!
I cant seem to find a way to verify if a part has a parent -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried to look up forum posts.
Thanks in Advance!
local part = --wherever it is
if part:IsA(class) then
if part.Parent then
end
end
local part = something:FindFirstChild(âsomethingâ)
if part.Parent then
end
You can check if the parent is equal to nil, if it is there is no parent, like the following:
You could put a script inside a part like so:
if script.Parent.Parent ~= nil then --Has a parent
print(âHas a parentâ)
end
Here to bump the post,
Upon trying your script I get the error, Attempt to Index nil with âParentâ.
I assume the script thinks it has a parent. In my case I am using a tool, and when you click it detects the Target of the playerâs mouse, then seeâs if it has a parent. However if you point the tool into the sky and click, it will output this error, (assuming because the sky does not have a parent.)
From what Iâve seen it doesnât seem that there is a clear way to check if an object has a parent, but I left my code here to see if anyone has a solution
tool.Activated:Connect(function()
if canRun then
canRun = false
animationTrack.Priority = Enum.AnimationPriority.Action
animationTrack:Play()
tool.Handle.Swing:Play()
if mouse.Target.Parent ~= nil then -- attempt to index nil with 'Parent'
hit:FireServer(mouse.Target, mouse.Hit)
end
wait(debounceTime)
canRun = true
end
end)
This error happens as your mouse is not hitting anything, check if the target exists.
You shouldnât have to check if the parent exists as if theres no parent, the mouse wouldnât hit it anyways
tool.Activated:Connect(function()
if canRun then
canRun = false
animationTrack.Priority = Enum.AnimationPriority.Action
animationTrack:Play()
tool.Handle.Swing:Play()
local Target = mouse.Target
if Target ~= nil then -- attempt to index nil with 'Parent'
hit:FireServer(Target, mouse.Hit)
end
wait(debounceTime)
canRun = true
end
end)
Ah, alright I see. It works! Thank you so much.