I want to make an r15 player character, on spawn, convert to a blocky r6 character. How would I do this?
publish your game, go to game settings, go to avatar and set the thingy to R6
blocky
I want the R15 character limbs to convert from R15 to R6 Blocky.
what do you mean by that? R15 is already blocky???
any R15 non blocky meshes turn into blocky r6 ones
it is not working, read upper post
are these “non blocky meshes” ?
they are called rthro
try either classic scale or full classic
these are what you want right? they are default/classic
are these “non blocky meshes” ?
they are called rthro
try either classic scale or full classic
these are what you want right? they are default/classic
yes that bottom one is what I want, just in r6
then turn it into r6 and click default
like foxnoobkite said, go to game settings and do that or you can do something like
local RUA = player:findFirstChild(“RightUpperArm”)
local RLA = player:findFirstChild(“RightLowerArm”)
local RH = player:findFirstChild(“RightHand”)
local LUA = player:findFirstChild(“RightUpperArm”)
local LLA = player:findFirstChild(“RightLowerArm”)
local LH = player:findFirstChild(“RightHand”)
-- Variables
Players.PlayerAdded:Connect(function(player)
RUA.CanCollide = false
RLA.CanCollide = false
RH.CanCollide = false
LUA.CanCollide = false
LLA.CanCollide = false
LH.CanCollide = false
local weld = Instance.New("Weld")
local clone1 = weld:Clone()
clone1.Part1 = RUA
clone1.Part2 = RLA
local clone2 = weld:Clone()
clone2.Part1 = RLA
clone2.Part2 = RH
local clone3 = weld:Clone()
clone1.Part1 = LUA
clone1.Part2 = LLA
local clone4 = weld:Clone()
clone2.Part1 = LLA
clone2.Part2 = LH
end)
put this into StarterPlayer → StarterCharacterScripts
also do the same thing with the legs