How would I convert an R15 model to an R6 blocky model?

I want to make an r15 player character, on spawn, convert to a blocky r6 character. How would I do this?

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publish your game, go to game settings, go to avatar and set the thingy to R6

blocky
I want the R15 character limbs to convert from R15 to R6 Blocky.

what do you mean by that? R15 is already blocky???

any R15 non blocky meshes turn into blocky r6 ones


click default

it is not working, read upper post

are these “non blocky meshes” ?
image
they are called rthro
try either classic scale or full classic
these are what you want right? they are default/classic
image

are these “non blocky meshes” ?
image
they are called rthro
try either classic scale or full classic
these are what you want right? they are default/classic
image

yes that bottom one is what I want, just in r6

then turn it into r6 and click default

like foxnoobkite said, go to game settings and do that or you can do something like

local RUA = player:findFirstChild(“RightUpperArm”)
local RLA = player:findFirstChild(“RightLowerArm”)
local RH = player:findFirstChild(“RightHand”)
local LUA = player:findFirstChild(“RightUpperArm”)
local LLA = player:findFirstChild(“RightLowerArm”)
local LH = player:findFirstChild(“RightHand”)
-- Variables


Players.PlayerAdded:Connect(function(player)

  RUA.CanCollide = false
  RLA.CanCollide = false
  RH.CanCollide = false
  LUA.CanCollide = false
  LLA.CanCollide = false
  LH.CanCollide = false

	local weld = Instance.New("Weld")
    local clone1 = weld:Clone()
    clone1.Part1 = RUA
    clone1.Part2 = RLA

    local clone2 = weld:Clone()
    clone2.Part1 = RLA
    clone2.Part2 = RH

    local clone3 = weld:Clone()
    clone1.Part1 = LUA
    clone1.Part2 = LLA

    local clone4 = weld:Clone()
    clone2.Part1 = LLA
    clone2.Part2 = LH
end)

put this into StarterPlayer → StarterCharacterScripts

also do the same thing with the legs