Hello, i’m currently trying to learn to rig and animate my own custom rigs built completely in roblox studio. i have a few questions that i’d appreciate any answers to:
Is there any sort of order to do the welds/joints in? Also, do i need to name the joints specific things? I’m wondering because of some of my past rigs failing
Is it okay to group up certain body parts inside of the main right. (Example: Can i group rightupperleg, rightlowerleg, and rightfoot all together and call it “RightLeg” or will this mess it up?
I’ve had this problem with animating in the past (somebody helped me fix it for auto-built roblox rigs) but i keep having this problem with my custom rigs. Example of the problem: i’ll open the roblox default animation editor and select my rig. when i try to rotate the RightUpperArm(or whatever) the part instead teleports under the rig instead of rotating. if i try to move/rotate it again it snaps back to the unintended position under the rig.
(P.S. the rigs are mostly alien monsters, spiders, or animals for practice)
For what i understood here, It seems like you are going to create an Custom Character, And no you cannot just Group Body Parts, (E.g: Left Pants Grouped into UpperLeftLeg). You need to Position each model properly and Weld them, I highly recommend Weld-Constraint for welding models in Custom Rig. Please let me know if i misunderstood
Yes and yes! there are plenty of tutorials on youtube that explains the rig hierarchy, I can recommend some if you want!.
Depending on the type of custom rig you want, the names may or may not matter. If you want to make a custom r15 (roblox standard) or r6 (roblox classic) you will have to name them the way other r6 or r15 are named.
You can group them together but that will most likely turn your r15 into an r6. if you want your rig to have knees that move, you might not want to group them together like that (You can test this out on a default roblox rig)
Thanks for all the answers, this will really help!
As for my parts being anchored, they are not. although, i did notice two parts actually were anchored, but they aren’t the ones acting weird. could this still be why its happening?
Hey there, i was wondering if rigging could have something to do with my animation keyframe occasionally not showing up in the roblox animation editor. this only happens for two parts on one of my rigs
It still is bugging out, although i did try multiple solutions. Luckily, i duplicated the rig and was able to make the animation on the duplicate, thanks for the help though!