How would I create a system where my hitmarker follows the recoil of my gun?

Hello, I am struggling to figure out what I would do to create a system that makes my hitmarkers follow the recoil of my gun.

Essentially, how would I go about making my hitmarker follow the recoil/tip of the sight of the gun for a better visual effect, similar to games like Modern Warfare?

I’ve attempted doing an actual part with a decal on the gun it’s self, the problem is in dark areas the hitmarker is also dark, so you can’t really see it.

You might want to use a BillboardGui with the hitmarker at the aimpoint of the gun.

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This semi works, the issue is it’s very laggy for some reason, and I don’t know what I would do to fix it.

Where is it parented?


The part for it is parented to the handle of the tool.

image

Welded to the handle I mean.

Figured it out, used a surface gui instead of the billboard gui I was using.

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