How would I create a tip system in my game that has the prefix/speaker as a different color

I’m trying to make a tip system where the speaker/prefix is a different color than the rest of the messages
“[System]: Join our group!”

local ReplicatedStorage = game:GetService("ReplicatedStorage")  
local Players = game:GetService("Players")  
local TipEvent = ReplicatedStorage:WaitForChild("GameTips")  

local gameTips = {  
	"Use /panel to see the list of all commands!",  
	"It's best to save your build every 10 minutes so you don't accidentally lose it.",  
	"If you're enjoying the game, make sure to like and favorite!",  
	"Make sure to join our group, Pixelprint for updates!",  
	"Only give build permissions to players who you trust!",  
	"If someone is breaking the rules, ping a moderator in our Discord server!",  

local function sendChatMessage(content, color)  
	TipEvent:FireAllClients(content, color)  

	sendChatMessage(player.Name .. " has connected.", Color3.fromRGB(86, 218, 227))  

	sendChatMessage(player.Name .. " has departed.", Color3.fromRGB(127, 166, 249))  

local tipIndex = 1  

while true do  
	task.wait(1)  -- Adjust the wait time as needed  

	local tip = gameTips[tipIndex]  
	sendChatMessage("[System]: " .. tip, Color3.fromRGB(255, 255, 255))  

	tipIndex = tipIndex + 1  
	if tipIndex > #gameTips then  
		tipIndex = 1  

How would I modify this script so that the speaker variable is like red or smth

I’m new to scripting btw please try to simplify your answers as much as you can lol

tipIndex = tipIndex + 1 can be simplified to this tipIndex += 1

show me the playing game to let me understand

The game is still in progress