I have searched the internet, and have not too much like what I want to achieve. I am looking for a simple way, probably using something like mesh deformation to create holes or slashes in a character. I am not sure how I would achieve this without having a heap of bones everywhere, and having an animation set for each one.
An example would be Crocodile from One Piece
Any help to help me create a system like this is appreciated.
I’ve been thinking about this myself; I don’t think Roblox has anything appropriate. Either it is indeed like you say, a heap of bones everywhere, or you have to essentially make every possible combination of holes modeled beforehand.
I wonder if replacing the torso or arms with a separate model with the correct bones would work? I wonder how it would handle animations, and how easy it would be to add extra body parts to a folder inside the character model
No it isn’t. I’m not sure how well CSG would work, and I’m also not sure if the player model is a part, I think it’s mesh, and I’m not sure how I would texture something like that. Thanks for your answer though, it is something I will consider trying.
Yep. You can replace individual parts with other meshes. Should work still fine. Alternatively you could weld the new model to it’s corresponding original, and then make the original invisible.