This has been on my mind lately. I dont know if it would be good to make a giant list in the player with every spell and their bool values.
Simple solution: using module scripts
Best solution: use ProfileService or Datastore2 modules smh
2 Likes
hmm how would i use module scripts in this scenario?
make tables, add attributes, and do some cody stuff
1 Like
hmm can you give me an example
--module
local table = {
["Fire"] = false,
["Water"] = false,
}
return table
1 Like
ohh i understand now, but now how do i save the table?
iād recommend you learn about profile service, check it out here
and OOP (object oriented programming), FP (functional programming)
1 Like
datastore http service, jsonencode jsondecode and some stuff
So i can still uses the tables for profile service right?