This has been on my mind lately. I dont know if it would be good to make a giant list in the player with every spell and their bool values.
Simple solution: using module scripts
Best solution: use ProfileService or Datastore2 modules smh
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hmm how would i use module scripts in this scenario?
make tables, add attributes, and do some cody stuff
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hmm can you give me an example
--module
local table = {
["Fire"] = false,
["Water"] = false,
}
return table
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ohh i understand now, but now how do i save the table?
i’d recommend you learn about profile service, check it out here
and OOP (object oriented programming), FP (functional programming)
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datastore http service, jsonencode jsondecode and some stuff
So i can still uses the tables for profile service right?