I’m making a game with bombs. And I want to get the bomb’s explosion that killed the player and where the explosion is located. How would I do this?
In a LocalScript
, you can listen for the Humanoid.Died
event. Most likely you would have to use a RemoteEvent
to fire for the server, of course in ReplicatedStorage
, to set off the event for the server.
Are you using an Explosion for your bombs?
Because if so, there’s a Explosion.Hit event they have.
You could do all sorts of fancy things with that.
when applying a damage to a player store something in the player what damage it
and when it dies use that to determine what killed the player