I’m simply trying to detect when the text inside of a TextBox is changed by a player.
I’ve tried using TextBox:GetPropertyChangedSignal("Text")
but since I have to modify the text after it’s written, the event gets fired again creating an infinite loop (which stops after 6 attempts because of this error).
I don’t know what else to use besides TextBox.InputBegan
, but I’d rather not use that because I’d have to create a massive list of Enum KeyCode values to check if the Input is a letter being pressed