I’m making the camera get locked with the enemy player but I want it to be more dynamic and comfortable for the eye, so I want the camera to give freedom for the player to move around a certain area before moving, how would I detect this blue zone that I’m showing in the image?
I’ve thought of giving the camera a loop to make two blue blocks get stuck on the sides of the camera and then detect if something moves inside to then rotate, but I’m afraid of the memory consumption it might make.