How would I explode a player?

Hi, basically I’m making a death effect and I want it so that the dead players parts get launched in random directions. I’ve tried doing ForceVectors but nothing is happening. Any ideas what I can do?

char.HumanoidRootPart.Anchored = false
local description = game:GetService("ServerStorage").DarkheartCharacter
humanoid:ApplyDescriptionReset(description)
local vForce = game:GetService("ServerStorage").VectorForce:Clone()
vForce.Parent = char.HumanoidRootPart
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use the Velocity property instead of ForceVector

Thanks, angular or linear?

gfdgdgdf

I recommend trying Linear first. Angular is for rotation

Its still not doing anything:

char.HumanoidRootPart.Anchored = false
local description = game:GetService("ServerStorage").DarkheartCharacter
humanoid:ApplyDescriptionReset(description)
local vForce = game:GetService("ServerStorage").LinearVelocity:Clone()
vForce.Parent = char.HumanoidRootPart

Don’t use velocity or force objects. Use the Velocity property.

char.HumanoidRootPart.Anchored = false
local description = game:GetService("ServerStorage").DarkheartCharacter
humanoid:ApplyDescriptionReset(description)
char.HumanoidRootPart.Velocity = Vector3.new(1, 2, 3) -- change it
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task.wait(3)
local explosion = Instance.new(“Explosion”, script.Parent:FindFirstChild(“HumanoidRootPart”))
explosion.Position = script.Parent:FindFirstChild(“HumanoidRootPart”).Position
no do this not solution not solution no no no

1 Like

Thanks its working great, I’m guessing to scatter all the parts I just individually set the velocity of each part a different force so they go different directions?

no it scatters anyway with bigger explosion power radius thing you know

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Will it deal damage to players around them though? Its only a death effect so I don’t want it to deal damage

yes yes iot will yes yes of course try it i no lie

yes

cccccchhhhhaaaaaarrrrrr

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Yes, it works nicely but it blows up the player that killed them too

oh no no no that is bad what do we do

Then I suggest looking into the DestroyJointRadiusPercent property of the explosion. Setting it to 0, the explosion will only act according to their BlastPressure property.

1 Like

Yeah thanks I j8ust tried that but now it doesn’t send the dead players parts flying

maybe u can give player who kill them invisible forcefield or god mode so they stay alive and other die!