Hi, basically I’m making a death effect and I want it so that the dead players parts get launched in random directions. I’ve tried doing ForceVectors but nothing is happening. Any ideas what I can do?
char.HumanoidRootPart.Anchored = false
local description = game:GetService("ServerStorage").DarkheartCharacter
humanoid:ApplyDescriptionReset(description)
local vForce = game:GetService("ServerStorage").VectorForce:Clone()
vForce.Parent = char.HumanoidRootPart
task.wait(3)
local explosion = Instance.new(“Explosion”, script.Parent:FindFirstChild(“HumanoidRootPart”))
explosion.Position = script.Parent:FindFirstChild(“HumanoidRootPart”).Position
no do this not solution not solution no no no
Thanks its working great, I’m guessing to scatter all the parts I just individually set the velocity of each part a different force so they go different directions?
Then I suggest looking into the DestroyJointRadiusPercent property of the explosion. Setting it to 0, the explosion will only act according to their BlastPressure property.