Lets say I have a Door, I would want the NPC to follow the Player through the door even when its closed.
Picture of what im talking about (ik, its bad)
How would I go about in Filtering certain Objects for the NPC? This has been an issue for me since yesterday so i dont know if there is a function to filter objects
An easy way to do this is with non collidable objects as pathfinding service will automatically ignore parts that have cancollide set to false. However im not sure how u would blacklist certain parts.