How would I Fire a bindable event specifically when a player first joins a game and not when they respawn

Ok so simply put I made a checkPoint system including Datastores and when the player join the game the DatastoreScript sends a bindable event to the client setting their last checkpoint from their last session however playeradded fires every time the player spawns. are there any ways I could just do something when the player initially joins?

playeradded fires once and that’s when a player joins not when they spawn. Spawning is more of a character-added thing. Assuming you’re talking about character added, just disconnect the event once its fired once

Could you send the datastore script? I am little confused on how you are going about this since PlayerAdded does infact only fire when a player joins the game, are you sure you aren’t using CharacterAdded instead? Also bindable events aren’t used when a server script needs to communicate with a client script, thats what remote events are for.

Sorry I posted this late at night and got stupid and after waking up I realized that characteradded is what I’ve been using for the script so there are no problem

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.