Ok so simply put I made a checkPoint system including Datastores and when the player join the game the DatastoreScript sends a bindable event to the client setting their last checkpoint from their last session however playeradded fires every time the player spawns. are there any ways I could just do something when the player initially joins?
playeradded fires once and that’s when a player joins not when they spawn. Spawning is more of a character-added thing. Assuming you’re talking about character added, just disconnect the event once its fired once
Could you send the datastore script? I am little confused on how you are going about this since PlayerAdded does infact only fire when a player joins the game, are you sure you aren’t using CharacterAdded instead? Also bindable events aren’t used when a server script needs to communicate with a client script, thats what remote events are for.
Sorry I posted this late at night and got stupid and after waking up I realized that characteradded is what I’ve been using for the script so there are no problem
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