How would I flatten, thin, or shrink an R6 player's character?

So I’m making a game where you can turn into multiple states of matter, and I’m making a kind of jelly matter the player can shapeshift into.
Now I’m not expecting full scripts here, but I just want an idea of how I could do this.

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Assuming you’re using R15, there are number values as children of the humanoid that allow you to do this.
image

Oh, actually I’m using R6. Sorry for not mentioning this.

It’s a bit harder to scale R6 characters but you can do something similar to the following.

local players = game:GetService("Players")

local characterScale = 1.25

local function onPlayerAdded(player)
	local function onCharacterAdded(character)
		if not player:HasAppearanceLoaded() then
			player.CharacterAppearanceLoaded:Wait()
		end
		
		local humanoid = character.Humanoid
		humanoid.HipHeight *= characterScale
		for _, child in ipairs(character:GetChildren()) do
			if child:IsA("BasePart") then
				child.Size = Vector3.new(child.Size.X, child.Size.Y * characterScale, child.Size.Z)
				if child.Name == "Head" then
					child.Mesh.Scale = Vector3.new(child.Mesh.Scale.X, child.Mesh.Scale.Y * characterScale, child.Mesh.Scale.Z)
				end
			end
		end
	end
	
	player.CharacterAdded:Connect(onCharacterAdded)
end

players.PlayerAdded:Connect(onPlayerAdded)

This would increase the character’s limb’s heights by 25%.

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