Hello! So I have a script where it gets the characters name and sends it to the localscript but I keep getting errors?
Script:
for index,item in pairs(Characters:GetChildren()) do
if item:FindFirstChild("Humanoid") then
local ViewportFrame = Instance.new("ViewportFrame")
ViewportFrame.Parent = Content
ViewportFrame.BackgroundTransparency = 1
local Button = Instance.new("TextButton")
Button.Parent = ViewportFrame
Button.Position = UDim2.new(0,0,1,0)
Button.Size = UDim2.new(1,0,0,25)
Button.BorderSizePixel = 0
Button.BackgroundColor3 = Color3.fromRGB(255,255,255)
Button.TextScaled = true
local Preview = item:Clone()
Preview.Parent = ViewportFrame
Button.Text = "Play As "..Preview.Name
local Camera = Instance.new("Camera")
Camera.Parent = ViewportFrame
Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 5
Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)
ViewportFrame.CurrentCamera = Camera
Button.MouseButton1Down:Connect(function()
Button:Destroy()
script.Parent.Enabled = false
local ChosenCharacter = item:Clone()
local CurrentCharacter = Player.Character
local LocalScripts = {}
for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
if item2:IsA('LocalScript') then
table.insert(LocalScripts,item2:Clone())
else
item2:Clone().Parent = ChosenCharacter
end
end
game.ReplicatedStorage.RemoteEvents.CharacterChoosen2:FireClient(Player, ChosenCharacter)
LocalScript:
game.ReplicatedStorage.RemoteEvents.CharacterChoosen2.OnClientEvent:Connect(function(ChosenCharacter)
script.Parent.Parent.Character.Value = ChosenCharacter
end)