For example, part1’s position is 0.5, 5, 2
. Part2’s position is 0, 2.5, 1
. The vector point I would need to get is 0.25, 3.75, 1.5
.
Divide the X, Y and Z value by 2
Add the positions then divide by 2. It won’t matter what part is part0/1 because math rules.
local MidPoint = (Part0.Position + Part1.Position)/2
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