hey! i need to figure out how to get the flat texture of this image to upload to roblox in order to put it onto my mesh, please help!
Good day.
I believe what you’re looking for is texture baking. I’ve linked one of my replies to a similar question on the topic below.
Hello,
If it’s an actual texture that you already put on the UV Unwrap,
go to UV Editor > Image > Save as
Or you can just export the model as .FBX and import it in a published roblox game.
If you’re using materials instead, follow this tutorial. It may be old and not the best solution, but it works.
I do think that the best solution is texture baking though, as @takenmake said.
but it will also bake lighting info, so try to exclude them.
when i export it as an fbx file and import it, the model just defaults to whatever material/color i had selected previously, and i dont know how to remove them so that its just the org texture
I cannot see the whole interface here, so I’m going to make a few assumptions.
It appears that your model is in separate pieces, in which case there is a problem. The method outlined in the video I sent you is (to my knowledge) designed for meshes where all components have been joined together, so the automatic UV unwrapping works as it should. Select both meshes and press Ctrl+J (command+J on Mac) to join them together, then UV unwrap them. The dark spots are likely because the system takes lighting into account.
I also have to ask; is the model on the right of the screenshot using materials or the baked texture?