How would I get the UserId from my leader board script to load a character onto a podium?

I am making 3 podium places for my leader board in game, however, I have been struggling in trying to get the UserId for the top 3 placements on the leader board, would anyone know how to do this?

Example image

Script
local AbbreviateNumber = require(game.ReplicatedStorage:WaitForChild("AbbreviateNumber"))

local sg = script.Parent --Surface GUI
local sample = script:WaitForChild("Sample") --Sample frame
local sf = sg:WaitForChild("ScrollingFrame") --The scrolling frame
local ui = sf:WaitForChild("UI") --UI list layout

local dataStoreService = game:GetService("DataStoreService")

local dataStore = dataStoreService:GetOrderedDataStore("CoinLeaderboard")

wait(5)
while true do
	--loop that runs every 2 minutes	
	for i,plr in pairs(game.Players:GetChildren()) do--Loop through players
		if plr.UserId>0 then--Prevent errors
			local w = plr.leaderstats.Coins.Value
			if w then
				pcall(function()
					dataStore:UpdateAsync(plr.UserId,function(oldVal)
						--Set new value
						return tonumber(w)
					end)
				end)
			end
		end
	end
	local smallestFirst = false--false = 2 before 1, true = 1 before 2
	local numberToShow = 100--how many players will be shown
	local minValue = 1--Any numbers lower than this will be excluded
	local maxValue = 10e30--(10^30), any numbers higher than this will be excluded
	local pages = dataStore:GetSortedAsync(smallestFirst, numberToShow, minValue, maxValue)
	--Get data
	local top = pages:GetCurrentPage()--Get the first page
	local data = {}--Store new data
	for a,b in ipairs(top) do--Loop through data
		local userid = b.key--User id
		local points = b.value--Points
		local username = "[Failed To Load]"
		local s,e = pcall(function()
			username = game.Players:GetNameFromUserIdAsync(userid)--Get username
		end)
		if not s then
			warn("Error getting name for "..userid..". Error: "..e)
		end
		table.insert(data,{username,points})--Put new data in new table
	end
	ui.Parent = script
	sf:ClearAllChildren()--Remove old frames
	ui.Parent = sf
	for number,d in pairs(data) do--Loop through our new data
		local name = d[1]
		local val = d[2]
		local color = Color3.new(1,1,1)--Default color
		if number == 1 then
			color = Color3.new(1,1,0)--1st place color
		elseif number == 2 then
			color = Color3.new(0.9,0.9,0.9)--2nd place color
		elseif number == 3 then
			color = Color3.fromRGB(166, 112, 0)--3rd place color
		end
		local new = sample:Clone()--Make a clone of the sample frame
		new.Name = name--Set name of frame
		new.LayoutOrder = number
		new.ImageLabel.playerName.Text = name--Set the username
		new.ImageLabel.rank.Text = "#"..number--Set the place
		new.ImageLabel.rank.TextColor3 = color--Set the place color
		new.ImageLabel.value.Text = AbbreviateNumber:Abbreviate(val)--Set the amount of points
		new.ImageLabel.value.TextColor3 = color--Set the place color
		new.ImageLabel.playerName.TextColor3 = color--Set the place color
		new.Parent = sf--Parent to scrolling frame
	end
	wait()
	sf.CanvasSize = UDim2.new(0,0,0,ui.AbsoluteContentSize.Y)
	--Give enough room for the frames to sit in
	wait(180)
end

Once I have the UserId I would be fine loading in the characters.

Here you go.

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