I’m new to ViewportFrames and I’m trying to make a customization screen using ViewportFrames that display the items. Currently for each item, I place them inside of the ViewportFrame, and then clone the workspace camera and set that camera as ViewportFrame.CurrentCamera. All of this data is stored inside of a gui in StarterGui.
When in studio mode, this works well, but when the Gui is replicated to the PlayerGui, the cameras disappear. Does anyone have a solution for how I could access these cameras from a local script?
I saw a similar post that said create a new instance of a camera and set all of its attributes to the one you want, but that didn’t work for me.