How would I calculate how much I would need to increase the AngularVelocity of my Cylindrical to move to a certain angle?
I have a movement system based on constraints (steering is managed by the speed of the wheels) and I have been trying for a long time to make a computer drive it.
Humanoid:MoveTo() isn’t working for me and TweenService makes* the character explode for some reason.
I don’t have much time, but look up the simplified Ackerman dynamics. Essentially you will need to find the circle each of your wheels will be tracing, the inner wheel making a smaller circle. You can compare the ratio of the circumferences of the circles to get the ratio of the angular velocity of the wheels.