Would anyone know how to go about scripting/creating something like this?
A “bolt” kind of blast that follows the mouse…
Would anyone know how to go about scripting/creating something like this?
A “bolt” kind of blast that follows the mouse…
Use Mouse.Hit.p, really it’s just tracking the position of the mouse and then creating a new instance that’s a part, then propelling it with bodyVelocity with SetNetworkOwner(), then when something touches the part, it creates a particle instance, then destroys itself.
How does it still follow the mouse after being cast? I made one but it only goes to the original mouse position when the “bolt” was created but it doesn’t follow the mouse after.
On a RunService step, constantly check the mouse position, to make it follow/update the position
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