before helping me, keep in mind I haven’t scripted in a long time so its a bit new to me so try to keep it simple or explain it well, thanks.
I want to create a jetpack system similar to the one in: Electric State DarkRP(Beta) - Roblox as it seems pretty simple containing a few animations and effects, a fuel system, and that’s about it.
here’s how it works: its a tool you can equip by holding RMB on your mouse, and it equips the jetpack and by pressing Y it activates and you can fly around with it using WASD, to unequip you press Y again.
I was hoping to create something similar to this as that’s really all I want to create, If anybody could give me some advice to create this, or some sort of tutorial as I haven’t found any on the forums, Thanks.
Player Flight with extra steps. There isn’t much difference between normal player flight system and jetpack system if you really think about it. So how I would go about creating it, is make a flying system, then build upon it, for example make it work only when tool is equipped, and adding jetpack to player’s back when the system is in use. When making the flight system, I would check out this video Flying Physics
I am gonna script this when I get some free time but would you mind working me through the steps when I get the chance to script it and I can make posts and such on it, like explaining how I could make it work only when the tool is equipped ETC?
Personally my approach to a jetpack would just be AssemblyLinearVelocity on a “Heartbeat” if you get what I mean. Bind it to key detection, add a fuel variable, and add some vfx and voila you have a jetpack.