in which the victim’s rootPart would be attached to the active player’s hand, I’m sure this can be achieved by using a weld, but I want to be completely sure.
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thats an good idea, but im thinking on how could you do that
maybe like add grab animation and change the victim rootpart position to player hand position, using weld or weld constraist? sorry if i messed up on something i started scripting 2 months ago
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