How would I go about creating a realistic ocean?
I could use SkinnedMeshes to simulate waves, however I don’t know how to still have an “Ocean” under it that you can swim in. Also I don’t know how I would add buoyancy to this method, and depth to the water?
1 Like
Or just use robloxs terrain, it has properties for wave etc
2 Likes
yeah but the default water wouldnt look good
1 Like
True, you could utilise EdittableMeshes, quite a bit of maths involved though i believe.
If you go this route use Actors and parallel lua
Search the dev forum #resources there are a number of ocean posts
1 Like