I could use SkinnedMeshes to simulate waves, however I don’t know how to still have an “Ocean” under it that you can swim in. Also I don’t know how I would add buoyancy to this method, and depth to the water?
They are all either telling you to insert a module (which I want to make this, not use someone else’s module) or telling you about a script in blender you need for your plane but not giving you it.
Yeah I already made a plane with a lot of bones but do you know how would I make the server know where the waves will be since for the buoyancy since the ocean will be on the client
perlin noise via math.noise() and a mesh deformation bones, thats usually the method. can also look up other algorithms to make waves wash ashore. theres actually an open source on this that uses sine waves and mesh deformation, you can view the code there, its pretty simple.