How would I go about creating a realistic ocean?

How would I go about creating a realistic ocean?

I could use SkinnedMeshes to simulate waves, however I don’t know how to still have an “Ocean” under it that you can swim in. Also I don’t know how I would add buoyancy to this method, and depth to the water?

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Or just use robloxs terrain, it has properties for wave etc

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yeah but the default water wouldnt look good

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True, you could utilise EdittableMeshes, quite a bit of maths involved though i believe.
If you go this route use Actors and parallel lua

Search the dev forum #resources there are a number of ocean posts

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