How would I go about getting a Neon-type glow on a body part?

Basically, I’m just trying to figure out how to make a player have the neon “glow”. I’ve figured out how to change the color and material of the player, but it doesn’t give that neon glow I so desperately want. I attempted to add reflectance and a light into the player head, but neither of these gave a result I like.
This is what my script currently does to my character:
image

the script(don’t mind that it’s a remoteevent, the local script that fires it just waits for the game to load):

local color = game.ReplicatedStorage.color
color.OnServerEvent:Connect(function(player)
	print("fired")
	local character = player.Character
	character:WaitForChild("Head").BrickColor = BrickColor.new("Lime green")
	character:WaitForChild("Head").Material = Enum.Material.Neon
	character:WaitForChild("Head").Reflectance = 0.2
	local light = Instance.new("SurfaceLight")
	light.Parent = character:WaitForChild("Head")
	light.Brightness = 1
	light.Angle = 90
	light.Face = "Front"
	light.Range = 16
end)
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Characters are made out of MeshParts, they don’t support materials (except forcefield).

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Thank you for the insight. I think I’ll attempt messing with a bloom effect to see if that’d give me the right result.