How would I go about making a BillboardGUI not resize with camera movement?

I am trying to replicate the ominosity that old Roblox BillboardGUI’s had but I’m not sure how to make the decal not expand with perspective - I do not remember if there was ever a way to make that not the case, if not, is there any other way to have a similar, almost cheap looking effect?

I am not experienced in this side of studio

it seems like you’re using UDim2 Offset {0, 100, 0, 100} on your imageframe, try using UDim2 scale instead {1, 0, 1, 0}

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I apologize as I should’ve been more specific. I am not using any scripts, only BillboardGUI and ImageLabel. I have no experience with scripts


here is “the set-up”, I can add whatever properties - just not scripts due to my severe lack of knowledge about that subject.

If you happen to know how to do what I’m wondering about only through properties (and maybe small scripts) then don’t worry about it!
It is not necessary for my game or anything like that. Thanks for the help!

Someone just posted about this:

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UDim2 is just the type of coordinate that the GuiBase class utilizes. In your case, he was trying to indicate you towards the Size property, which from what I can see in the video you posted, is {0,100}, {0,100}. To remove this offset behaviour, simply change it to {1,0}, {1,0} and check the results, then modify until you get the perfect scale.

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i was explaining, you are using uioffset instead of uiscale

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