How do I go about making it so I am able to send a message to all servers when an event gets triggered? I am gonna be using this for 2 things which will be when an update happens and when a user gets banned some examples are below.
“The game has been updated making this server outdated, please rejoin!”
“PlayerName has been banned due to exploiting”
1 Like
MessagingService use it. All servers need to listen specific “room”, and read events. When you ban someone just send event using this service. On event handler side (when you listen to events, all servers), just catch it and send message.
Example of sending msg:
local StarterGui = game:GetService("StarterGui")
StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "This is a system message";
Color = Color3.fromRGB(0, 255, 255);
})
hope it helps
2 Likes