ik the tite might sound weird, but basically I’m stuck on making a container system.
if u dont know what im talking about, it’s basically a container of some sort welded to the player, then an object unanchored and unwelded in that container. in theory it should work, but I tried it with a hollow box with a opening on top as the container and a cube as the object. the cube just kept glitching out of the container whenever I move even though they both have can collide on.
im trying to make a balancing game.
do you have any ideas how to fix it or a better way to make it? help would be appreciated
if u would like any of the code, feel free to ask! (its just a script that welds the container and clones the cube)
I made what I thought you’re describing, but for me it works, it sometimes escapes but that’s just Roblox physics, and if it can’t escape there’s no challenge in balance.
here’s proof:
I do have to mention something, I added a script so roblox doesn’t turn off cancollide on my tool handle: