Hi, I’ve looked everywhere for something covering this, I’m not sure if this has been tried before or if it’s even possible but I’m looking at making a system where players can create and join parties when they are in the lobby place for a game with multiple places.
I can create the party part without any issues, but the problem rises when I want to allow the players to queue up for a match(which would take place in a server in one of the other places inside the game). I want there to be a lot of options open for players so that matchmaking would be fairly quick, and I think that allowing players to get into matches with players that are in different servers in the lobby would be the most user friendly experience.
I’m assuming to achieve this I’d have to create a table in a datastore that has a list of everyone queueing up so that it could be seen by all active servers. Am I correct in this assumption? What else should I try that would make this an optimal and user friendly experience?