I am trying to make a ground shockwave (check reference image below to see what I mean) but I am really confused on how I would go about on making this. I have tried various ways but none have worked. Could anyone please tell me how I would make this??
You mean an expanding ring of Parts or a MeshPart that is resized to look like there’s a ground shockwave happening when an explosion goes off?
What methods have you tried? What scripts have you tried?
I tried using a set model but the positions always end up confusing me. My first idea was just using a model and placing it below the humanoid root part but that doesnt really work. Could you give me some ideas on how I could make this?
What specifically do you want to happen? You’ve only included a screenshot and some vague descriptions.
I don’t know exactly what you mean when you say “ground shockwave” or “I tried using a set model”.
Please be very descriptive because anyone trying to help doesn’t want to spend a lot of time making what they think you want and then you saying that it’s not what you meant.
I don’t understand how this is confusing to you. All you need to do is use a ray to find the part below the effect. After that you would clone your shockwave model into workspace and use SetPrimaryPartCFrame
to the raycast hit position.