How would I go about making a npc follow a custom made path

Hi, so I want a npc to follow a path using path finding service I want it to follow the path just as it is made instead of cutting through and getting there.

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What you are able to do is put all of the path parts in to a table in the right order and then do :MoveTo() on humanoid to each part in the table. You can’t set specific parts to walk on using path service as I’m aware.

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