Currently, if I upload a texture to Roblox, Roblox won’t only downscale it, but it will also put anti-aliasing and some smudge on it, making it impossible to import pixel-art. How would I pull off something like this and import my stuff that looks like this?
A sneaky way to do this is to upload the pixel art texture in ridiculously high resolution, and then put them onto small parts.
Here’s a few space catpeople for a recent minibuild I did with some friends.
They were upscaled in Asesprite by about 10x after creation, thus making them not-blurry. You can achieve the same effect in PDN by resizing on Nearest Neighbor.
There are lots of morphs that have sprites of game characters animated. Try to figure out how they work. Also do what @Iskender_Argead said
They added a new feature today that let’s us do pixel art! It’s just a box tick in the image properties!
They added a new feature today that let’s us do pixel art!
can you tell what the feature is?
i cant find it neither can i find how it works
Put your ImageType to Pixelated!
Ah, that’s amazing! I’ve been waiting for something like this for so long… maybe they’ll make an option for textures without blur filtering now, too?
How do I do this? This would be really helpful for my pixelaed game!
sorry for bumping this topic, but I think I know how to fix your issue.
there’s this thing called chipping pixels. when you upload an image to Roblox and upload in your game you often see a black or white outline around your image when it scales. this is due to bilinear interpolation.
there’s this really cool website called chipng. you can check it out here