How would I go about making a player "stick" to a wall

  1. What do you want to achieve? This is hard to explain, so I’ll add a bad drawing. I basically want the player to be walking like they are at normal ground but they are actually at an angle. (They would be “sticking” to the wall)

  2. What is the issue? I have no idea how to start doing this on my own, so I’m just looking for some pointers.

  3. What solutions have you tried so far? I’ve tried scripts I found on this post Wall stick/Gravity Controller

I’ve also tried using rope constraints which had a cool effect, but it did not work the way I want.

I’m not looking for a whole script, just some way I could go about doing this

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I think you’d almost certainly have to make your own character controller. Humanoid does not like to be rotated in ways other than the default.

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