Hi DevForum!
I made an ocean part sized as Vector3.new(1, 0.001, 1)
, with a specialmesh that has a scale of Vector3.new(20000, 0, 20000)
, to make the ocean appear infinite.
I am trying to now make a ship/boat sailing system to be able to float and sail on this so called water, but since this is my first time approaching this topic, I’m out of ideas.
I tried thinking about a position script on the y axis to keep track of the boat’s y axis position as well since specialmeshes can’t really have any sort of events due to being an extension of a part that you can pass through.
How would I go about doing so? Thank you to all!