How would I go about making a ship sailing system with the ocean as a specialmesh part?

Hi DevForum!

I made an ocean part sized as Vector3.new(1, 0.001, 1), with a specialmesh that has a scale of Vector3.new(20000, 0, 20000), to make the ocean appear infinite.

I am trying to now make a ship/boat sailing system to be able to float and sail on this so called water, but since this is my first time approaching this topic, I’m out of ideas.

I tried thinking about a position script on the y axis to keep track of the boat’s y axis position as well since specialmeshes can’t really have any sort of events due to being an extension of a part that you can pass through.

How would I go about doing so? Thank you to all!

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Sadly nobody answered… And i don’t know how I can help you because i got same problem

Buoyancy simulation