How would I go about making a Tile-Based RTS movement system?

Hi!

  1. What do you want to achieve? I want to make a Tile Based RTS movement system for my WIP RTS game.

  2. What is the issue? I have absolutely NO clue how to go about it.

  3. What solutions have you tried so far? I’ve looked far and wide on Google but am yet to find anything related to tile based systems. I’ve seen systems similar to Medieval RTS but none similar to what I’m trying to accomplish.

RTS/Grand Strategy games are one of my favorite game genres and I’d hope to make one. (I’m really into HOI4.)

Thanks!

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Describe your idea in more details. That process doesn’t just help you ask more detailed questions so people can give proper answers, it’s also a critical part of problem-solving. As you force yourself to think about the details, you “automatically” break the problem down into smaller parts that are easier to handle, until you eventually get to a level of detail that you’re able to solve. If you’re struggling with this, try making drawings and diagrams, or mocking things up in Studio.

If you’re just looking to do sparring that’s fine as well. Here are some sub-problems you can get started on or try to break into even smaller problems:

  • The map / environment / geometry.
  • Units (soldiers, tanks), buildings/cities
  • How do units interact with each other. How do they interact with the map?
  • UI/UX (how to detect when a region/unit/building/whatever is clicked, camera movement).
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